Merlynne: Motivating peer-to-peer cognitive behavioral therapy with a serious game T Chan, RP Gauthier, A Suarez, NF Sia, JR Wallace Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-23, 2021 | 14 | 2021 |
Illuminate: A Simulation Game to Instill Grounded Hope in Youth for Climate Action T Chan, A Leung Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 12 | 2020 |
Post-hackathon learning circles: Supporting lean startup development T Chan, J McMurray, AM Levy, H Sveistrup, J Wallace Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020 | 11 | 2020 |
Changing peer support attitudes with avatar-based gamification LT Chan, JR Wallace Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018 | 8 | 2018 |
SmartSurveys: Does Context Influence Whether We'll Share Healthcare Experience Data with our Smartphone? T Chan, J McMurray, A Sidahmed, JR Wallace Proceedings of the 2018 ACM International Conference on Interactive Surfaces …, 2018 | 2 | 2018 |
Leveraging the Proteus Effect to Motivate Emotional Support in a Serious Game for Mental Health LT Chan University of Waterloo, 2019 | | 2019 |
Funder NSERC T Chan, RP Gauthier, A Suarez, NF Sia, JR Wallace | | |
Post-hackathon learning circles to support early co-design of social isolation solutions for older adults AM Levy, J McMurray, T Chan | | |